OPEN SOURCE MEETING: ABSTRACTS



Graffiti Research Lab
The new york artists and media activists GRL, will introduce their tools for digital urban graffiti: the L.A.S.E.R. Tag. The Mobile Broadcast Unit (MBU) with L.A.S.E.R. Tag payload is an open-source Weapon of Mass Defacement (WMD) designed to enable graffiti writers, artists, activists and citizens to communicate in the urban environment on the same scale as advertisers, corporations and governments. MBUs provide 1200 watts of audio and 5000 lumens of video projection capability mounted on an industrial work tricycle. The L.A.S.E.R. Tag payload allows individuals to write their own personal communications and expressions with a 60 milliwatt green laser on industrial facilities, monuments, towers, bridges, city skylines and other hard and soft targets of interest. The design and custom software for the MBU and L.A.S.E.R. Tag payload has been released open source, without copyright or patent, into the public domain. Hobbyists, hackers and other private citizens are encouraged to freely use, modify and release their own MBU/L.A.S.E.R. Tag designs. Units currently exist in NYC, Mexico City, Barcelona, Austria and Taipei. In NYC the MBU can be "checked-out" for free from the G.R.L. resource library and arsenal for use by interested parties. Advertisers need not apply.

Marco Mancuso
Audiovisual Art, the ability to create works of art - may they be narrative or abstract - by using sounds and images, has undergone a strong innovative phase in the last years. Within the larger context of ‘new media art' it has found for itself an all-purpose role which is certainly more complex and multi-faceted, going beyond performances and installations. Progress in technology, open-source hardware and software, have eased the management of real-time audiovisual flows. Thus, contemporary Audiovisual Art seems to be today some sort of borderline area which includes pure creative and artistic expression, but also experimentation and design. A critical attitude towards this phenomenon in analyzing online shared creativity, free code and an ever more intertwined relationship between art, design and hyper architecture allows to observe how the concept of space reflects the existence of a fluid place/non-place to be explored, an element for design, a material and immaterial universe to be confronted with as it redefines the relationship of modern man and the new multimedia scapes surrounding him.

Pier Luigi Capucci
The Opens Source diffusion opened up new options and chances to access the information and new devices. It activated new opportunities in knowledge's communication and sharing and it expanded the awareness of the cognitive, operative, social and politic use of these instruments. Open Source also imposed a reflection on the software in general as a tool which, although immaterial, has a real, economic value which can't be ignored in the information age. In the arts, in several realms and disciplines, many artists embraced the Open Source philosophy and practice, creating artworks which expand their power both at the poetics level and increasing the artworks' flexibility and sharing, hence enlarging the extent of the artistic discourse.

Laura Colini
Given the breakdown of defences against information glut, an awareness of how we use, act and interact through modern digital technology is becoming critical. Global trends and symbolic economy shape the production and distribution of a large variety of modern tools that use similar ways to communicate via text, audio, video. As a result, the creative digital communicative syndrome tends to sedate the question of "how and why" we act together and represent and shape our cities and lived space through digital media. Beyond the many definition of cities, I assume that cities are site of collective spatial practices and discursive processes, procedures and codified protocols leading to social, economic, material and cultural transformations. The purpose of this intervention, is to engage in reflecting on the processes of city-making analysing the benefits, pitfalls, and trade-offs of the combination of spatial practices with ICT. In particular, the parameters adopted to discern and categorize such practices is their capacity to empower local communities and to engender citizens participatory. I argue that the variety of social media, PPGIS, participatory video making and the latest resource on the web, -which have a strong emphasis on spatial related practices- could be analyzed according to their capacity to stimulate directly or indirectly socially and politically transformative approaches to city making. In order to validate the importance of studying the interdependency of ICT, social interaction and urban planning, I will refer to the selected research and case studies looking at their capacity of engendering truly participative processes, trying to unveil their limits, rhetoric, and visible/invisible power interests.

Umane Energie and Confinidigitali
Confini Digitali e Umane Energie present Beduino, an open source instrument, designed to simplify the process of creating electronic based art projects. It can be used for music controllers, VJ controllers, MIDI instruments, dance triggers and body suits, interactive installations, driving LEDs, motor and robotic controls and much more... It is based on the well-known Arduino platform, and 100% compatible with it, but intended to be used even without writing a single line of code. Beduino comes with a MaxMsp patch, possible and free to use with all major operating systems.